Component-Driven UI Patterns Part ll
In the previous post we talked about creating components and the various patterns that can be used in different ways to create a variety of outcomes. This time around, we’re…
Component Driven UI Patterns – Part I
A Component is an identifiable and interchangeable unit of a program. It plays an important role not just inside user interfaces but in Software Engineering in general. Components can be…
Empowering your systems with State Machines and XState
We know software can get complex over time, specially when it comes to state management. More often than not, we find ourselves with tricky user interface logic where things on…
A Short Guide to Web Accessibility
This post is based on a brown bag I gave at Codeminer. In Web Development, we often think about design, performance, tools, and libraries when building our applications, but when…